Cyber ware is, for the power it offers, pretty dang cheap in 'raw' money. If your wallet is gaĬertain other characters on the other hand, like street samurai for instance, have essence as their limiting factor. You can pour as much karma as you want into rigging, for example, but at a certain point that cheap old thing you started with is just flatly obsolete, and no amount of a few more stats points is going to help you in actual combat. You get that's kinda the exact point people are making, right?Ĭertain character types, like, well, riggers, deckers & shamans have by design a lot of money sinks in exchange for their power. I believe that the amount of money you need in this game strongly depends on you tactics and skills, and you can always find a nice solution of any problem with your limited resources. The trilogy with it, finished it with a small fortune on my account and have never been into any kind of a financial trouble. I don`t know why everybody talks about the financial aspect of Shadowrun Hong Kong, I started playing *Well, Shadowrun is definetely worth the effort It may be, for example, a magically active shadowrunner, who suddenly woke up with cyber replacements after another milk run Now I also want to try someone tricky, say, a shaman/decker or a mage/street samurai. Originally posted by colonel.newage:I completed the whole trilogy with a shaman/mage (elf). Used mostly bio-ware with the exception of the NEXT implant (troll), so think I still ended with 3-4 essence, something. Dude was just bristling with tools and tricks. And even THEN you'd only get some of your last tools online in the bonus campaign.Īnyway, was pretty cool. but you'd basically need a guide, played the game already, and even then you'd probably need a spending spread sheet in your lap the whole game. Think it would be possible to get that sort of character going legitimatly, to be fair. Gonna be honest, though, I cheated myself an faux import character from Returns and Dragonfall for that one, since I was playing the whole trilogy in one go, and I'd already heard how stingy Hong Kong is with the money. Had a ton of fun with that character, even if he felt half at war with himself at times. Played a decker/rigger/physical adapt/cyber adapt my first time. *Well, Shadowrun is definetely worth the effort :cyberdeck: It may be, for example, a magically active shadowrunner, who suddenly woke up with cyber replacements after another milk run :snaggletooth:
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